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Rendering 3+ point lights to a mesh

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  • Jason Stanczyk

    There could be multiple issues as to why your mesh is not accepting more than 3 point lights. 
    The first thing I would look into though, is the number of point lights used in the Material Type. You can check this, by selecting the material type and going to the preprocessor defines section. The kanzi default vertex phong material has 2 by default, but this can be increased. 

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